37952676_Parel Tran_01.Conditional Design Workbook - Document to Flipbook
Published on Oct 14, 2026
Description:
conditi nal
design
workbook
PARELTRAN
37952676
WSA MACD 26/27
ARTD6294 COLLECT,
DISCOVER, UNDERSTAND
DON’T
THROW IT
AWAYThe
InstructionsWORKSHOP
1. In 5 mins, each player takes a look at the materials and picks a
unique identity before the game starts (eg. animal, location, human,
occupation, object, etc). Each player must always create and tell the
story from their chosen character’s perspective.
2. Round 1: Start the story
Each player has 2 minutes to find 3-5 elements from magazines or
newspapers that reflect their identity, then stick them to the paper.
3. Round 2: Develop the story
Each player has 2 minutes to find 3-5 new elements and use them to
develop the existing work from Round 1.
4. After 2 rounds, Player 5 must bring the story to an end. Every
element selected and used must remain part of the final collage.
ARTD6294 COLLECT, DISCOVER, UNDERSTAND WSA MACD 26/27
Don’t throw it away
Play with 4–5 people.
The players take clockwise turns lasting 2 minutes.
Total 2 rounds.
Materials include old magazines/newspapers, scissors,
glue/tape, one large sheet of paper.
Use a stopwatch.The
WorkshopTEAM PLAYER 1
TEAM PLAYER 2
WITH THE
PARTICIPATION
OF
LI
PAREL
CHERYL
RUBY
JULIET
AND
5 GAME MANAGERS:•• TTeeaamm 11
•• TTeeaamm 22ARTD6294 COLLECT, DISCOVER, UNDERSTAND DON’T THROW IT AWAY
01.
In 5 mins, each player takes a
look at the materials and picks
a unique identity before the
game starts.
(eg. animal, location, human, occupation, object, etc).
Each player must always
create and tell the story
from their chosen
character’s perspective.•• TTeeaamm 11
•• TTeeaamm 22ARTD6294 COLLECT, DISCOVER, UNDERSTAND DON’T THROW IT AWAY
02.
Round 1: Start the story
Each player has 2 minutes to
find 3-5 elements from
magazines or newspapers that
reflect their identity, then stick
them to the paper.•• TTeeaamm 11
•• TTeeaamm 22