EC 02 - Species _ GM Binder - PDF to Document
Published on Aug 21, 2026
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SPECIES
TABLE OF CONTENTS
Abyssin
Advozse
Aing-Tii
Aleena
Anomid
Anx
Anzellan
Aqualish
Arcona
Ardennian
Arkanian
Balosar
Barabel
Baragwin
Besalisk
Caamasi
Chadra-Fan
Chagrian
Chevin
Chironian
Clawdite
Codru-Ji
Colicoid
Culisetto
Dashade
Defel
Diathim
Dowutin
Draethos
Dug
Echani
Esh-Kha
Falleen
Felucian
Flesh Raider
Gand
Gank
Geonosian
Givin
Gormak
Gotal
Gran
Half-Human
Harch
Herglic
Ho'Din
Houk
Hutt
Iktotchi
Kage
Kaleesh
Kalloran
Kaminoan
Karkarodon
Kiffar
Killik
Klatooinian
Kubaz
Kushiban
Kyuzo
Lannik
Lasat
Lurmen
Massassi
Mikkian
Miraluka
Mirialan
Mustafarian
Muun
Neimoidian
Nikto
Noghri
Nothoiin
Ortolan
Pa'lowick
Pantoran
Patrolian
Pau'an
Pyke
Quarren
Quermian
Rakata
Rattataki
Rishii
Ryn
Selkath
Selonian
Shistavanen
Squib
Ssi-Ruu
Sullustan
Talz
Tarasin
Taung
Theelin
Thisspiasian
Tiss'shar
Tognath
Togorian
Toydarian
Ugnaught
Umbaran
Verpine
Voss
Vurk
Xexto
Yevetha
Zeltron
Zilkin
Zygerrian
EXPANDED CONTENT | SPECIES | TABLE OF CONTENTSBIOLOGY AND APPEARANCE The hulking abyssin have long limbs and a single large
eye that dominates their foreheads. Typically well- muscled, the abyssin's stooping gait results in a slightly hunched appearance. A distinctive trait of the abyssin is their ability to heal quickly; their fast regeneration is believed to have been an adaptation to prevent fluid loss via bleeding on their desert homeworld. All cells in the abyssin body are replaced every 80 hours, and organs which typically were paired in other species appear singularly. SOCIETY AND CULTURE A primitive tribal society, the abyssin of Byss are known as violent and brutish, and their planet is avoided by most beings in the civilized galaxy. Unstable resources on Byss do not allow for mass population growth or for
the stabilization of a central government, economy or
trade system. Existing simply in nomadic tribes, abyssin groups can interact peacefully with one another, though only if both groups have plentiful water and food supplies. Otherwise, they began a 'Blooding', a brawl that ends only when one tribe's warriors are all killed, captured, or incapacitated. Warriors who survive a Blooding are usually allowed to join the winning tribe once they finish their regeneration. This tradition led to some violent incidents when spacers tried to make first contact and trade with Abyssin tribes with scarce water resources, especially since the abyssin assumed the alien traders could regenerate as quickly as they did. NAMES There does not appear to be any distinction between male and female names for abyssin. Abyssin don't use surnames. Names. Anami, Easym, Myo, Qawohl, Seh-run, Sidie
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EXPANDED CONTENT | SPECIES ABYSSIN
VISUAL CHARACTERISTICS Skin Color Green, tan Hair Color Black, turning white with age Eye Color Yellow, white Distinctions Single eye, regenerative abilities
PHYSICAL CHARACTERISTICS Height 5'5" +2d10" Weight 150 lbs. x2d4 lbs. SOCIOCULTURAL CHARACTERISTICS Homeworld Byss Language AbyssinBIOLOGY AND APPEARANCE Advozsec evolved from herbivorous reptile-analogs which fed on the vegetation known to form around Riflor's hot springs. Evolving into a class of reptomammal, advozsec have a single horn at the crown of their heads, four digits on each hand and foot, pointed ears, and large eyes. Advozsec are strictly vegetarian, unable to properly digest meat. The geothermal hot springs that appear on their homeworld forced the species to evolve thick skin in order to survive. The large eyes of the advozsec are adaptations to the clouds of volcanic ash which darken Riflor's skies. SOCIETY AND CULTURE Since so much of the sunlight on Riflor is blocked by volcanic eruptions, advozsec tend to settle near geothermal springs for heat. Unfortunately, these springs also tend to be in geologically unstable regions, and anything built near them is often destroyed or abandoned due to eruptions or groundquakes. As a result, the advozse people ended up having little attachment to material goods or long-term plans, and developed a pessimistic, selfish, and even paranoid outlook on life. This facet of their culture remained long after contact with the Galactic Republic gave them access to modern construction techniques allowing for more permanent buildings. Seeing financial stability as
the only truly achievable stability one could find in life,
the advozsec constantly strive to accumulate as much monetary wealth as they can in a lifetime in order to have the ability to rebuild when the worst happens. NAMES Advozsec have simple names that do not distinguish between genders, using familiar surnames. First Names. Dleck, Fjemm, Gorde, Rollar, Xon Surnames. Ghantere, Leventraim, Timack, Vy, Zimda
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EXPANDED CONTENT | SPECIES
ADVOZSE
VISUAL CHARACTERISTICS Skin Color Green, brown, muddy yellow, or tan Hair Color None Eye Color Black or red Distinctions Large eyes, single horn on head, pointed
ears
PHYSICAL CHARACTERISTICS Height 4'9" +2d6" Weight 100 lb. x(2d4) lb. SOCIOCULTURAL CHARACTERISTICS Homeworld Riflor Language AdvbBIOLOGY AND APPEARANCE The aing-tii are a species of sentient, toothless mammals who stand on two clawed feet with two spindly arms, each with three large digits. Their bodies are covered in jointed white, bony plates covered in unique painted motifs. The aing-tii head is small and juts out perpendicularly from their chest, featuring two large eyes and six long, thin, green tongues extending from their mouths. They have a long, prehensile tail. The species is incapable of producing sound and conveys information via tasting, smelling and touching
each other with their tongues. SOCIETY AND CULTURE The aing-tii are native to a planet whose location in the Kathol Rift is a closely guarded secret. Although in a dangerous area of space, the majority of Aing-Tii never leave their homeworld nor have any contact with the outside world. Those who do—commonly called aing-tii warrior monks—are often xenophobic and reclusive. The monks spend their entire lives performing errands for their gods, in the hope that they will receive "an answer" from them. The aing-tii hate slavery, and often attack slavers who roam the Kathol Outback. While the aing-tii are Force-sensitive, they avoid wielding the Force, which they see as sacred. The aingtii believe that everything is somehow guided by the Force. They do not believe in the light or dark sides of
the Force. Instead, they hold that there are many different aspects to the Force. NAMES Aing-tii names are, in reality, non-verbal and only truly understandable via taste, smell, and touch. The few aing-tii who have been known to the outside world have used translators to convey an auditory identifier. Male Names. Ben'Sur, Looshen'Fel, Tadar'Ro Female Names. Kulan'Pa, Laman'So, Te'Nuriel
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VISUAL CHARACTERISTICS Skin Color White Hair Color None Eye Color Black Distinctions Force-sensitivity, unique technology, six green tongues
PHYSICAL CHARACTERISTICS Height 5'7" +2d10" Weight 145 lb. x(2d4) lb. SOCIOCULTURAL CHARACTERISTICS Homeworld Aing-Tii homeworld in the Kathol Rift Language Non-verbal communication via taste, smell, and touchBIOLOGY AND APPEARANCE Aleena are short, reptilian bipeds with large eyes and wide mouths full of small, sharp teeth. Aleena's bodies are long compared to their short arms and stubby legs. Warm-blooded reptiles, they possess exceptional reflexes as well as a fast metabolism which allow them
to convert food into energy very rapidly in order to
escape predators on their harsh home planet. SOCIETY AND CULTURE Aleena are social and tend to thrive best in with close- knit teams if not with their own kind. They develop strong loyalties to friends and protect those they care about fiercely. Due to their inborn curiosity, the aleena are stereotypically galactic travelers, tourists in every sense. This, combined with their strong dedication to
their relatives, results in aleena families traveling even
to most unusual and dangerous locations just to see its sights. The appearance of aleena family walking
through an intergalactic metropolis is a common sight on many planets. The aleena's love of sports and particularly, adventure and thrill sports, draw many into the galactic community. Most who enter professional classes are experts or diplomats. Aleena settlements were small, and most individuals were part of a single lineage, or tahiko. The leader of
each tahiko led the community, and represented their wishes to the planetary advisory body. The advisory body elected a king to govern the planet, and was generally revered as a religious figure as they led religious ceremonies. NAMES Aleena names are generally short and guttural, with longer names being saved for royalty. Surnames are based on their tahiko, or tribal lineage. Male Names. Batts, Gratz, Wakka, Zakan, Zetts Female Names. Arkei, Harza, Sutci, Tsuon, Yenn, Surnames. Anares, Kylar, Ors, Practes, Targae
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EXPANDED CONTENT | SPECIES
ALEENA
VISUAL CHARACTERISTICS Skin Color Blue, gray, purple, tan Hair Color None Eye Color Blue Distinctions Short stature, scaly skin, crested head
PHYSICAL CHARACTERISTICS Height 2'1" +2d4" Weight 35 lb. x1 lb. SOCIOCULTURAL CHARACTERISTICS Homeworld Aleen Language AleenaBIOLOGY AND APPEARANCE Anomid are a species of humanoids with translucent, purple-hued skin that is smooth but wrinkles with age. They have large, slender hands with six fingers on
each: two end fingers, two center fingers and two
thumbs, with a sharp claw on each. The fingers are paired in twos and slightly spaced apart from the others. The eyes of the anomids are solid, with no visible irises or pupils and have been seen in varying shades of yellow or blue. The anomids have pointed, fin-like ears that protrude from the sides of their heads. Anomid hair is often long and well kept, and is always found in shades of black, gray or white. SOCIETY AND CULTURE Anomids almost always wear elaborate masks which cover most of their faces. These are not breath masks, but vocalizer units. Since anomids have no vocal cords,
they rely on these vocalizer masks to communicate with other species. These masks are often elaborately customized to reflect an anomid's social status, family origin, or profession. Among themselves, anomids communicate using an elaborate sign language. Anomid sign language requires six-fingered hands, which makes it difficult for humans or human- programmed protocol droids to use. Anomid civilization has a long history of pacifism and
technical achievement. In fact, most Anomids are pacifists—historians believed that no major wars have
ever been fought in the Yablari system. NAMES Anomid names are usually one or two syllables long, featuring hard consonants. Female names are often softer, with a greater flow to them. Surnames are familial. Male Names. Arkis, Jarak, Magris, Vell Female Names. Apharis, Eralie, Siphanie, Ulaniye Surnames. Dekan, Krest, Narroc, Quill, Wode
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EXPANDED CONTENT | SPECIES ANOMID
VISUAL CHARACTERISTICS Skin Color Translucent violet to light purple Hair Color Black, gray, or white Eye Color Opalescent; yellow or blue Distinctions No vocal cords, six-fingered hands
PHYSICAL CHARACTERISTICS Height 4'8" +2d6" Weight 100 lb. x(2d4) lb. SOCIOCULTURAL CHARACTERISTICS Homeworld Yablari Language Anomid Sign LanguageBIOLOGY AND APPEARANCE
The anx are a bipedal, reptilian species discernible by
their height, their tall crests, and their tails. Originating
from a world with higher-than-average gravity, the anx
possess a stooped stature. Their heads are tall and
blade-shaped, with a soaring crest which acts as a
sinus cavity. While their crests change color to reflect
their moods, its primary function gives anx a low
rumbling voice. An anx's large, muscular tail serves as a
counterbalance for running.
Anx have long necks and limbs, and would appear
taller if they didn't walk with their shoulders stooped
and their crested heads held out in front of them.
SOCIETY AND CULTURE
The anx are serene giants who assume many roles in
the Republic. Evolving from herd animals, the anx are a
placid, sociable race known for developing a near
fanatical interest in groups they related to. Living in
complicated clan structures, anx enjoy the company of
their large families and are more comfortable in
groups.
An innate trait among the anx is a formidable
knowledge of anatomy, especially in regard to nerves,
muscles and bone structures. Due to this extensive
knowledge, even by species they have never
encountered, the anx are considered dangerous
unarmed combatants and skilled warriors, capable of
incapacitating opponents with a single, well-placed
strike.
NAMES
Anx names are less harsh-sounding compared to those
of other reptilian species. Surnames are familial.
Male Names. Drexol, Graxol, Horox, Theen
Female Names. Kendiula, Madurrin, Pipalidi, Quiyya
Surnames. Fida, Jur, Kelvyyn, Ryyd
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EXPANDED CONTENT | SPECIES
ANX
VISUAL CHARACTERISTICS
Skin Color Blue, yellow
Hair Color None
Eye Color Black
Distinctions
Hunched stature, mood sensitive crests,
tails
PHYSICAL CHARACTERISTICS
Height 7'0" +2d10"
Weight 200 lb. x(2d6) lb.
SOCIOCULTURAL CHARACTERISTICS
Homeworld Gravlex Med
Language AnxBIOLOGY AND APPEARANCE The anzellans are a diminutive species hailing from the secluded planet Anzella. Their eyes have floating corneal micro-lenses that allow them to see microscopic details. Anzellans are a bubbly and receptive people. They are a jovial and trusting people
that tend to welcome strangers with open arms. Due to their volcanic homeworld, anzellans are also adapted towards heat. This, coupled with their small size, make them well-suited to working in compact places. SOCIETY AND CULTURE Anzella is a tropical planet covered in thousands of small volcanic islands. Many of these islands are developed as small villages, with the largest islands designed to accommodate larger species. Anzellan culture is generally based around tourism and crafting; in fact, anzellans are renowned craftsmen due to their discerning eyesight and ability to fit into small spaces. Anzellan government is generally casual. Each village has its own governing council of rotating members;
these villages act independently from one another unless their decisions would affect more than a single island. In that case, all of the councils work together to come to a planet-wide decision. NAMES Anzellan names are rarely longer than two syllables, with a bouncy intonation to them. Their surnames are familial. Male Names. Babu, Gridel, Moru, Rano, Yodel Female Names. Dibi, Fing, Nooni, Teena, Zazi Surnames. E'ayoo, Frik, Meer, Tanni, Vrut
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EXPANDED CONTENT | SPECIES ANZELLAN
VISUAL CHARACTERISTICS Skin Color Brown, green, or tan Hair Color Black, gray, or white Eye Color Black Distinctions Diminutive size, wispy eyebrows
PHYSICAL CHARACTERISTICS Height 1'0" +2d6" Weight 3 lb. x1 lb. SOCIOCULTURAL CHARACTERISTICS Homeworld Anzella Language AnzellanBIOLOGY AND APPEARANCE An amphibious species native to the planet Ando, the Aqualish people have two facial tusks which curve down over their mouths; a trait which added to their appearance as arachnids. These facial tusks are highly sensitive to heat and cold and are used for cracking open the hard shells of shellfish or burrowing through
the swampy loam of their homeworld. Having finned hands and two bulbous black eyes, Aqualish are unable
to manipulate most machinery or equipment developed by the galaxy's many species which designed these tools for beings with digits. As a result, Aqualish tend to remain on their homeworld. Aqualish are well known for their hair-trigger tempers that flare without reason. While Force-sensitive Aqualish are rare, members of
the species have trained as both Sith and Jedi, though
they typically gravitate toward the former. SOCIETY AND CULTURE The Aqualish hate the image they have in the galaxy as
thugs, regardless of its veracity, and blame it on any- and everyone else. Because of this, the species are considered pariahs on Ando, which has a lower population of Aqualish than the galaxy itself. All Aqualish speak mutually intelligible dialects of the same language. Quarrelsome and thug-like, the Aqualish culture revolved around aggression and
toughness, with diplomacy being one of their weakest attributes. NAMES Aqualish names are intended to sound strong. Surnames are not familial, but are chosen by each individual Aqualish. Male Names. Bung, Gu, Opege, Soni, Tubop Female Names. Cestirki, Duni, Iftu, Sifre, Umi Surnames. Dogomurra, Julo, Kronem, Nidoal, Utix
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EXPANDED CONTENT | SPECIES
AQUALISH
VISUAL CHARACTERISTICS Skin Color Black, blue, green, or red Hair Color Black, brown, or gray Eye Color Black, blue, red, or brown Distinctions Tusks, belligerent personalities, brawny stature
PHYSICAL CHARACTERISTICS Height 5'5" +2d10" Weight 140 lb. x(2d4) lb. SOCIOCULTURAL CHARACTERISTICS Homeworld Ando Language AqualishBIOLOGY AND APPEARANCE Arcona have anvil-shaped heads, claws, marble-like
eyes, and protective skin. Cona is always hot, and has very little water, but the atmosphere is filled with ammonia vapor. Arcona adapted to this environment by eating the ammonia-converting roots of flora as a source of water. Arcona depended on the ammonia to live and, as a result, arcona living offworld have to take ammonia supplements. Despite their large eyes, arcona have very poor eyesight. Their eyes, made up of
thousands of photoreceptors, can not detect fine shapes, only seeing blurry objects. To aid this, they have a small sensory organ between their eyes. Often mistaken for their nose, this organ detects heat patterns from living beings. Thus, arcona can recognize
things by its heat pattern. Arcona are highly susceptible to addiction to spice and common salt, which serves as a hallucinogen with
effects resembling that of intoxication. Their eyes shift
to gold after prolonged addiction. SOCIETY AND CULTURE Arcona normally think of themselves not as individuals but as a collective whole. Largely forsaking individuality, they often refer to themselves as "we"
even when alone. The arcona live in loose, family- based communities called nests, which are ruled by a Grand Nest. Because arcona are born in nests underground, they obtain a close sense of family living in close quarters with siblings. Males raise the young, since females are typically impulsive thrill-seekers. NAMES Arcona names are quite diverse, named by their fathers in the nest. Surnames are either familial or nest-based. Male Names. Bijrik, El, Jat, Kazat, Onalol, Shle Female Names. Ak, Cimam, Cuten, He, Madan, Omik Surnames. Cheen, -drell, -faxel, Shran, Takonak, -voll ARCO As an a Abili increas by 1. Age. live for Align alignm
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EXPANDED CONTENT | SPECIES ARCONA
VISUAL CHARACTERISTICS Skin Color Ebony to mahogany Hair Color None Eye Color Green, blue, pink, gold when addicted Distinctions Flat heads, easily addicted
PHYSICAL CHARACTERISTICS Height 5'0" +2d10" Weight 95 lb. x(2d4) lb. SOCIOCULTURAL CHARACTERISTICS Homeworld Cona Language Arconese